I saved the camel :) Love the aesthetic, music and sound design. The idea is good and the interpretation of the theme is neat. I think it's been said already that not being able to move around the stuff in your bag can feel like it's imposing some artificial difficulty but I get why it's there as a constraint for the game. I had enough for the flower on first loop but lacking one space. I played it again after beat it in 3 loops. I was enjoying it and wished it could go on for more! Great work.