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(+1)

I saved the camel :) Love the aesthetic, music and sound design. The idea is good and the interpretation of the theme is neat. I think it's been said already that not being able to move around the stuff in your bag can feel like it's imposing some artificial difficulty but I get why it's there as a constraint for the game. I had enough for the flower on first loop but lacking one space. I played it again after beat it in 3 loops. I was enjoying it and wished it could go on for more! Great work.

(+1)

Thanks a lot, at first we wanted to make the inventory drag and drop to move but than it created some interesting momnets for us so we kept it this way

Maybe will change it to the original idea PostJam

Thank you for the feedback and for playing!