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(+1)

I'll be blunt- I can't say this clicked with me at all. Sanity upkeep felt impossible, and the time limit on each day was extremely limiting- there was only barely time to do laundry if I focused entirely on it, and heavens forbid trying to cook at the same time. Probably just serves to make this more realistic to the real experience, though. Judging by the other comments, it might've been a me issue, but it was an issue nevertheless.

Very cute thematically. I appreciate the reminder that sometimes a game dev is also a father of four.