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(+2)

While running game code:

  File "game/06_Areas.rpy", line 878, in script

    $ enemy_digimon_list = get_random_digimon_list_for_route(selected_route)

  File "game/06_Areas.rpy", line 878, in <module>

    $ enemy_digimon_list = get_random_digimon_list_for_route(selected_route)

  File "game/06_Areas.rpy", line 70, in get_random_digimon_list_for_route

    digimon_data = next(digi for digi in all_digimon if digi.unique_id.lower() == digimon_name.lower())

StopIteration: 

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/06_Areas.rpy", line 878, in script

    $ enemy_digimon_list = get_random_digimon_list_for_route(selected_route)

  File "D:\DigiworldAdventure-0.42-pc\renpy\ast.py", line 823, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "D:\DigiworldAdventure-0.42-pc\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/06_Areas.rpy", line 878, in <module>

    $ enemy_digimon_list = get_random_digimon_list_for_route(selected_route)

  File "game/06_Areas.rpy", line 70, in get_random_digimon_list_for_route

    digimon_data = next(digi for digi in all_digimon if digi.unique_id.lower() == digimon_name.lower())

StopIteration: 

Windows-10-10.0.22621 AMD64

Ren'Py 8.2.2.24061201

DigiWorld Adventure 0.42

Tue Aug  5 01:21:33 2025

(1 edit) (+1)

thank you for the bug report it helped a lot, the bug should have been fixed in the new version, i accidentally wrote some names wrong and the game couldn't find the digimon, sorry for the inconvenience