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(+1)

Oh, that's actually a really good idea!
I've been getting feedback that the game was too repetitive; and I was worried about that during development.
However, my idea for a solution was to add *more* options, but at different times, to increase variety.
That idea didn't feel right; because I already felt like act 3 was overwhelming enough.

BUT, if all the levels get actions reduced, then maybe the player just kind of speeds through acts 1 and 2...

I guess I wanted to put more options in earlier because I was worried people would think "oh, this is all" and quit early.
Game dev is all a big balancing act, I guess (like life, in general XD).