This was wild in the best way. The momentum-based platforming really shined when it clicked, and some sections felt incredibly satisfying to master. I also appreciated how the map loops back around, there’s a clear creative vision behind the level design and working with the theme well.
That said, I definitely got stuck a few times. Some areas felt like they required a bit too much trial and error, especially without a reset or checkpoint system. But I get the “ragebait” angle, and if that was the goal, you nailed it :p
Really cool concept overall, and I’d love to see it expanded into a more refined version. Great work for a jam!