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This was beautiful. The visuals really pulled me in.  it’s rare to see a jam game this atmospheric and polished. The loop mechanic added an interesting layer of strategy, especially once I realized the inventory persists.  When i saw the comments , i totally agreed it gave Outer Wilds vibes in the best way.

That said, the pacing did feel a bit slow early on, and I think introducing the core mechanics just a bit quicker could help players stick around longer. Still, this felt like a full experience, and the world had a ton of charm. Great work!

(+1)

Thank you for the kind words!

I was definitely weary about the slow start, and the initial difficulty jump of getting the other torches before the hook or book. But I didn't know exactly what to do about it, Outer Wilds solves this by just having so much to explore, that even if you find "nothing" in your first loop you still feel satisfied.

I thought about having a tutorial section that would essentially force the player to loop to get out of it (like grab a torch in a one way door). But didn't really want to then also force them to pause to loop the world.