This was a great little arcade-style game. I really liked the orbit-based movement. being stuck in a loop but still having to strategize how to hit enemies felt fresh and fun. The thrust mechanic added just the right amount of control without breaking the core concept.
I made it to wave 11! The difficulty ramps up nicely, though I agree with others that some polish like particles or slight visual feedback on hits would push the experience even further. Super solid entry. Well done!