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I liked how most of the levels had different gameplay, I think that could be explored further, especially with the boss, it should do completely wild things. I think the game could be either faster paced or have more hazards like a bullet hell.

The level where falling off the screen puts you very close to a row of hazards was frustrating because it is hard to tell where you will end up and it's too close to react. 

Yes, you are right. The level where the bullets were close to the top of the screen is really unbalanced. There really needed to be a horizontal stream of bullets closer to the center, and not at the top of the screen, since switching your gaze from the bottom to the top and guessing where you will fly out is almost unrealistic, this problem is complemented by the background of the game, which is beautiful, but prevents the gaze from assessing where you will fly out. Thank you very much for your honesty, I appreciate it. Criticism gives more than praise)