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I was able to get the game to start, but like others mentioned, I wasn’t able to see the coaster I needed to copy. It might be helpful to include a short YouTube playthrough video on your itch.io page (which is already coming along very nicely) so players can see how it’s intended to work - just a quick visual reference could go a long way! That said, even though I was unable to really play it, I still tried to dig in for some feedback for you.

I really appreciated some of the thoughtful touches, like the fade-in/fade-out animation on the GMTK logo and your name, and the smooth transitions on the main menu buttons flying in. Small details like that really help give it a polished feel. The soundtrack was also very lovely and really leaned into that cozy game atmosphere - I love some good lofi beats.

Even though the gameplay is short and the final build is incomplete, it already shows a solid level of polish and care through its design, and the vision is there. 

I could absolutely see this evolving into a fun mobile game if you decided to keep developing it. With a bit more work on the art style, a cleaner player HUD, and maybe a short tutorial level (perhaps introduced by a cute roller coaster mascot!) you’d have something really charming and accessible that could easily scale. Would love to also see you expand on the narrative here and find a way to bring it to life through the gameplay, from beginning to the end.

Making this whole game in a single day is no small feat, and I think you did a great job overall - despite the faults, the vision still comes through clearly. Let me know if you are able to get it fixed, or upload a video! Would love to see it how it's intended to look.

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Thank you so much for the kind words - I really appreciate it! I have been working frequently over the last few days to try and fix the issues, and have got some problems fixed but it is still not working - I'm sure that I will be able to get fixed soon. As for your advice, I definitely will consider including a gameplay video in the future - I can see how that could help! A mobile game (but at a small scale of course) was the direction I was going in, so it is nice to hear that you think that it will work well as one after more development. :)

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That's so cool that you had a mobile game in mind while developing this, because I definitely got those vibes!

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I've solved the issue and the working version is now on the original page if you would like to have a look - I'll also update the original page once the voting period ends :)