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(2 edits)

Thanks to your feedback and the feedback of others, in a post-jam update, we’re going to add a semi-toggle run system! You’ll be able to toggle run, but stopping for too long (either through manual inputs or playing a minigame) will automatically stop your sprint. I want players to have to input the run action enough so that they themselves feel like Scringlo constantly having to book it and accelerate across the map (instead of just constantly moving everywhere at a consistently high speed with little input). Hopefully this should help!

I’m glad to hear you enjoyed the game, though! Fun little tidbit, with the golf minigame, we were heavily debating on whether or not it should be in the world or in a UI menu. I ultimately got us to go forward with the former, but in hindsight I’m not sure if I made the right call haha. Do you think having it in a menu (like the majority of other minigames) would have made it easier? Also don’t worry about the elderly, they had it coming.