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I honestly can't explain it. I died constantly, often frustratingly, and each time I did a little better, improved my character a bit, made the enemy worse, and honestly it just worked. In general I think these bullet hell games live and die by how they shoot, but honestly the real MVP here was the shield. I really really like how you allowed the player to use the shield offensively and also upgrade elements most games would never think to of like that brief moment of invincibility after getting hit. I also think visually the game is really really nice.

As for feedback, I think it would be better if the player had some more notification about which way the attacks are going to come from.

Overall, it was frustrating in a really satisfying way that made me stick it out even after I would normally bail. Defeating that giant boss was wonderful (also I really really love his design with his little clock eye).


Thanks for the feedback! I'm glad we were able to strike the balance between frustrating and motivating in the game loop, and that the feel of the shield worked for you! Definitely agree that providing more indicators on the upcoming attacks would have been a great bit of polish to add. Congrats on beating the game, and thanks for playing!