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Thank you for playing!

Yeah, I only focused on technical stuff in this build. Even the cutscenes are focused on the technical stuff. But I get your point. I may have someone else to make the dialogue and proofread the game. 

While we have planned multiple type of enemies, we can only implement the slimes with the remaining jam time. Even the mimic in this build technically  just a slime reskin with less attack variant. Making the custom battle system and pause menu took a lot longer than expected. 

Dying in the cave alone actually give strategic purpose since you got more money when respawned. Your equipment and item won't be reset and It also refills the chest on the dungeon. Besides, I want the player learns stuff in the game by experiencing it first hand, wise or unwise. It fits more with the themes I had in mind. That being said, I think the warning could work. Thanks for the tip!