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Nice job!

I like the creative take on the theme, I haven't seen any other games like this one, which feels like a rarity for this jam.

Ill say my hand is definitely feeling tired after a session of this, so I don't think it could be played for very long periods of time. But I think there could be some options to alleviate that. I think the main issue is having to keep clicking again whenever you mess up a circle, maybe having a key you could press that would act as you clicking could suffice. Or the game could automatically start drawing you a new line a little bit after you hit something. I will say I was tempted to get my drawing pad out and try it with that.

This does remind me of the Pokemon Ranger series, and I wonder if some elements could be taken from those games for this. Maybe some enemies or bosses require you to draw specific shapes around them, (and then move slower to compensate for the added time to draw).

I see in your Gifs you managed to get some pretty long loop streaks going, but I always found it pretty hard to get them going to more than 2-3 loops. So maybe having the trail decay faster so you don't get caught as easily could be a power-up you can get.

Im a sucker for the neon aesthetic, so Im happy to see it here

Good work!

Wow, thank you so much for your detailed feedback, I really love it! I hear you about hand fatigue. One of the first risks we called out while brainstorming this concept we dubbed "the claw" by forcing you to hold the click for long periods. Just a single click to initiate a line would have been a good idea to experiment with.

I'm thrilled you noticed the Pokemon Rangers comparison, I was definitely expecting more people to pick up on that! We had tons of influences, but that one was probably our core most influence in designing this game. We did consider drawing other shapes or drawing really precise circles, but discovered that it subtracted from the game feel we were going for: one of frenetic energy and fast and loose loops.

The trick to getting long loop streaks is to draw bigger circles! Everyone starts off drawing loops that are too small, but once you give them room to breathe your multiplier starts to go up. We wanted that to be an "ah-ha" moment for the player, but it was probably too subtle and not telegraphed enough. That issue is actually what inspired our "Ghost Line" powerup, which lets your loops pass right through enemies for a few seconds. Great for looping fast and letting it rip.

So glad you liked the art vision! Thanks again for your detailed feedback, it's super appreciated.

P.S. I played your game and really enjoyed it!