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(1 edit) (+1)

Graphics: 4 - It was neat to see someone use the front view script! I think the monster designs were fun, and the menu animation and stuff like the block and attack animations were really cool.

Sound: 2 - I have no particular complaints about the music. I do feel there was something off about the sound effect usage, didn't really give a good feeling of weight to the skills or attacks. Just felt a bit off with the frontview script.

Gameplay: 2 - If you ignore the front view script, it's a long and moderately grindy dungeon with no gimmicks, a fight against a slime with a split mechanic that never changes outside of its stats, a fight against THREE slimes, and a missable encounter against a mimic that is even more boring than the slimes. The party building was also basic and basically pigeon holes you into bringing a fighter, sorcerer and healer. It wasn't the worst - it just wasn't interesting.

Story: 2 - Story was not the focus so I'm not going to be harsh. There's not really much here, Harold runs off into a dungeon for an unknown reason and his party hires you to go find him. The dialogue is dry and doesn't really offer much insight into the character's personalities. A serviceable story but one without any color that isn't Marsh's death scene..

Humor: 2 - I legit laughed when Martha ran forward and died from a falling border, leaving nothing but a red stain. Otherwise, this one plays it straight.

Overall: 3 - I really liked the visual flourishes during combat and with the menus. With more time I think this can be developed into something interesting even if I find it very plain right now. 

Thank you for playing! 

The goal for this technical demo is to make sure everything works first; battle system, pause menu, and minimap. The planned core gameplay loop does not even exist yet. I am also surprised on how many people laughed at Marsha's death.