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Wow, the creativity is through the roof with this entry! I love how you modified CPU and turned it into 'Chicken Processing Unit", and managed to create such a well-built, polished game within the time constraint of the Game Jam.

I want to highlight the art first, which is one of my favorite parts of the game. Out of all the games I've reviewed, this has had the best art. I love the cartoony, hand drawn style, and the entire game feels so consistent and flows so nicely. Usually, with idle/incremental games such as these, I really struggle to figure out how to play without a lot of tutorial, but this game's clean interface and intuitive gameplay loop were super easy to learn!

Sounds effects and music were good also, fit the games playful vibe quite nice.

My only issue was that it was sometimes difficult to click and drag what I wanted into the 'code.' I don't know if I was supposed to time it, but it only dragged like 30% of the time.

Honestly, I'm very impressed. This game has so much content, is brimming with creativity, and is so well made - all in 4 days too. Amazing!!

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Thank you for the detailed review! There's no timing element here, and that dragging 30% of the time is very odd - not sure what's up with that (do not see on my end either). Maybe the web version is screwing up there somehow - I can upload a ZIP version later once it's allowed to upload again if still interested! But thank you for the very kind words (Pranjal will be happy to see the art comment!)! 

We wanted some FTUE and handholding generally - specially with objectives to guide the initial bits (as well as create win conditions), but didn't have time so just decided to put everything in tooltips - was the cheaper solution.