Thanks a lot!
I'm glad the story keeps the game engaging, since I'm much more of a concept/story creator than a developer.
Since I couldn't balance the game's economy in time, I was worried it would be impossible to even progress pass a 3-tile radius, but it seems that people don't let themselves be demotivated by the simple design and gameplay, haha! ^^
Very glad to see that the Endurance progress works as intended!