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(+1)

I generally wasn't a big fan, but I do think there are some things good here. Some of the layouts are clever, the static people/monsters design seemed decent, and some of the lighting (unintentional or not) worked well and added to the creepy vibe. 

I didn't think the time loop mechanic particularly made sense here. I also wish there was a bit more interactivity with the world outside of picking things up, such as with the creatures moving. There was at least one room that required a key that didn't have anything in it ("treasury," I think), which felt like it wasted the loop time. The scale of the world felt awkward, especially with the escalator. 

A few bugs:

1. It seems the "Workshop" opened on my second time loop, despite getting the key on the first.

2. Textures on doors doesn't seem like it exported properly