I like this take on the "help yourself in the future", like Talos Principle clones. The asymmetry of the clones is super interesting! I'd love to see a way to reduce the overhead of sequencing everything in your head is it gets more complicated, though. It's hard enough with a single symmetric clone, let alone 2-3 other clones with different scopes and abilities.
I don't think I made it very far into the game because my brain started melting with four different gates that require coordination between multiple clones to open in a specific sequence. It's hard to learn what buttons do on the first loop when the second loop (which can't have happened yet) is required. I appreciate that the second grey guy starts on a button, but it was easy to miss that that's why the first button worked. I gave up after realizing that I need to craft a whole sequence between two clones just to find out what tools I'm working with in the puzzle (what each button does).
Very cool idea though, I think it has potential with some refining! Like I said, the asymmetry is a really interesting twist on the other versions I've seen of this general idea. Great work!