- i missed some comemoration when I reached a checkpoint, some visual feedback
- i feel like the R to restart should not remove the ghost, to avoid unnecessary repetition
- i like the aspect of being able to leave your ghost as your are mid fall to both save your ass and serve as a platform for the next iteration
- the ending area not having a door on the left side was confusing
- i really like the sfx for toggling the button
- i guess when I fall onto buttons/lasers on the wall, the falling velocity keeps stacking, which lead me to die at least twice
- why would you introduce a new mechanic with “dying” being the consequence, I felt betrayed
https://www.youtube.com/watch?v=pIGz_sn3FEI between around 1h32 and 1h52