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(2 edits) (+1)
  • i missed some comemoration when I reached a checkpoint, some visual feedback
  • i feel like the R to restart should not remove the ghost, to avoid unnecessary repetition
  • i like the aspect of being able to leave your ghost as your are mid fall to both save your ass and serve as a platform for the next iteration
  • the ending area not having a door on the left side was confusing
  • i really like the sfx for toggling the button
  • i guess when I fall onto buttons/lasers on the wall, the falling velocity keeps stacking, which lead me to die at least twice
  • why would you introduce a new mechanic with “dying” being the consequence, I felt betrayed

https://www.youtube.com/watch?v=pIGz_sn3FEI between around 1h32 and 1h52

(+1)

Saw the VOD, it was fun to see xD Thanks for the feedback and playing the game :)