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A cool puzzle game. At first, it seemed a bit boring because the first levels (STA) only involved moving blocks to one possible place. In my opinion, this part should be shortened or made more challenging. But then the new puzzle style made the game much more interesting, especially when you had to use the previous mechanics. 

The end credits surprised me a little because the screen didn't move at all during the entire game up to that point.

At some point, I wanted each level to carry its own set of characters who had their own wants/needs for what the settings were, but I realized I was overscoping quite a bit. If I were to expand on this game more, I'd definitely make each character unique since you can only have so much fun seeing the same snail and campfire every time. It'd also give the end credits more company!