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Oh wow we thought of something similar but decided not to go with it out of fear of the implementation details, so it's interesting to see people doing it! I found myself showered in bullets and went out in an amazing blaze of epicness

If I had to pick at something, it would probably be the one-shot difficulty and the fact that the map feels slightly too large (a smaller map would mean embracing the chaos earlier!)

great entry!

I planned initially on swapping around the spawn point of the door and the key so the player would be running around trying to find the door desperately