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Artwork is very cute and concept is pretty cool! Gameplay is…well, it is akin to a rhythm game. Not my forté ~~somehow~~, but I strove to see what all the game had before I made my judgements. I found the “expert mode” level to be the easiest of the three, since it became reactionary rather than a timing challenge. Not inherently bad, though. Overall, I didn’t find myself enjoying this too much, but that isn’t to say it isn’t worth anyone else’s time. Only real gripes I have are:

  • the game’s inability to scale with window size, which does cut off parts of the screen if not fullscreen
  • pressing a button too early counts as two failures since it still checks for missing the square…seems a bit misleading
  • the use of limitation seems kinda weak, in my opinion. I’m a sucker for low-res pixel art, but it being spread out across the screen with so much empty space irks me.
  • mining in silence with my quiet mining beam for my soundless fuel source. I would have greatly appreciated a noise for at least charging up the meter…

There’s nothing wrong with making a short game, and I wouldn’t say the game is bad, either! I do like the ideas, but for me there are just a few choices(or rushed implementations) I take question with. Take my comments with as many grains of salt as you both like: don’t let me stop you!