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Wow, this has a lot of really cool ideas, only held back by the various bugs that show up (text gets misaligned and unable to be read, cards are sometimes frozen / unable to be clicked, etc.). But yeah there are lots of neat mechanics (I especially love that you can draw your character, which is something I feel like more flowlab games should try to have)

I played as the blue side (I forget what it's called, sorry) so I'm guessing that boosted my defense significantly because---wow, by the time I got to around floor 20-21, I was absolutely destroying the enemies, frequently going above 1000 defense and 100-150 attack. I'm not entirely sure I understood how the action system works or why there are 2 sets of numbers for your attack and defense (if you want to explain it a bit perhaps?), all I know is you can (at least as blue) click defense pretty much the entire time and win each time.

I like the idea of the medallions too, though what they did seemed to change from how they were described in the store for some reason? Also I couldn't figure out how to properly remove just the ones I wanted and was stuck removing the one on the end most of the time.

Also I would have loved to see more actual meaning behind the order/location of cards you choose to turn over (more stuff like the medallions that double power gained for a certain row; maybe have it be where if you turn over certain adjacent cards they interact in special ways? Also having some kind of limit/way to figure out what cards have been turned over already vs what still is left to be turned over, so you can strategize about it in different ways, maybe play more risky if you feel you are pretty safe, or play more safe based on what cards could be left as enemy encounters, etc.

Hopefully you can keep working on this, adding more enemies, more shop items, stuff like that (no pressure though, it seems like your time crunch was pretty tough this time around, so you can certainly be proud of what you were able to accomplish here---it's pretty great!)

(+1)

I had a lot more in mind for the game, I don’t think half of the Tokens worked and none of the cards worked at all. I planned to better scale the player and enemy attacks and defense and make is easier to actually lose if you weren’t careful. 

There were a lot of bugs and the game definitely broke upon submission so I ran out of time trying to fix them all, but I definitely plan to return to this project to finish it. Originally you were going to have the option to sell your tokens while in the shop and the shop will have a rare chance of selling a token. Most of the tokens you can earn would be obtained after fighting enemy encounters between floors, not the ones within the floor, which are supposed to be stronger, but again, I don’t think I set this up correctly. I definitely plan to polish up this game and finish it in the future. I’m glad you enjoyed what I did have.