First of all, the music is an absolute bop. It is sad that it has to reset to the start after player death/level completion.
Besides the music, I feel like this is a very nice submission to the jam - the game presents as a platformer with a flipping walls to the beat, which reminds me of cassette rooms in Celeste (which I assume you have taken inspiration from; when I fiddled with mechanics, I was pleased to find that hyperdashing - dashing on the floor and jumping seems to give you better distance - is also in this game, intentional or not!).
Graphics are also very nice, as the other comment pointed out, the effect was similar to the one used in Animal Well. Textures are nice, the player feels good to control.
Level design is fine at the start, in the end it felt more like just mechanics/techniques packed together, rather than a intentional decision, but they were still nice to play. There has been some issues later on (I believe 3rd level, after level designer had changed according to the text at the start), when I had no idea how to progress (which direction to go), because camera didn't show that location, but it may also be that I'm blind and didn't see it.
The last player I had reached was fourth after the change (where there was like 6 or so orbs), I found the transporting flower but it didn't seem to transport me to the next level, so it seems like that was the logical end for my playthrough. Thank you for making this game, it was very enjoyable to play!