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Hey, Rubeki.

I'm excited to play Meganaut on itch.io.

I have one advice/request/idea.

I've noticed in your Embrio1 games, Danny's Song, and also in comments on Meganaut demo on Steam that you prefer very slow player movement.

It's a contrast to Lorne's Lure when player speed was just fine/acceptable.
I wonder if you could somehow increase the movement speed without sacrificing your ideas of how the game should feel, what pace it should have.
I understand it's not easy to balance player convenience with artistic goals. I just hope you'll somehow find the way.

I, myself, think that some boost mechanic would be a nice compromise. It gives an impression of limited, emergency use, even if in practice it could be as fast as simple sprint.