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My first run got me thinking "this is solid for a twin-stick shooter, but man... I wish it had some kind of progression system". And then I died.

I went all in on fire rate and blasted my way through like a gatling gun in overload, and I'm sure other people will have other playstyles that they'll enjoy as well. As far as twin-stick shooters go, this concept isn't anything groundbreaking, but in four days you managed to put down something that is thoroughly enjoyable for a couple of runs. You can pride yourself on that 👏

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Thanks man I barely got it over the finish line lol. But you're right the whole time I was making it I couldnt shake the feeling that it was kind of a basic idea. I really prefer my game jams to go all in on the theme or have some whacky spin on it. IDK guess I should have just brainstormed more. Anyway ppreciate the kind words :)

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I'll be real with you, to me it's more about how you do things rather than what you do. You made something that is fun to play. Regardless of what kind of game you made, I think that's still a win :))