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(6 edits) (+1)

Hey, thanks for playing and for the feedback!

While the process was tedious at times, it was also a lot of fun and educational. It was tedious because I for some reason decided to hard-code all of the coordinates for the borders, which meant a lot of looking back and forth from the code editor to the map and vice versa. This also took up a lot of time that I could have spent doing other things such as, well, adding a collision detection system for instance, or maybe making more levels.

As for the Trijam #333 part 1, well, as you could probably already tell, I've missed it. But I will definitely try to make it to #333 part 2 and 3, but then I will be using the Godot game engine instead, because I have a bit more experience with it than I do with PICO8.

Apologies for the late reply; I just got back a few days ago from a vacation, so I hadn't checked Itch.io for a while.

Thank you for your kind words,
have a great week!

For the Trijam333-part2, I'll also have to catch-up myself. Thought I would have proper time, but life and sleep got in the way ^^""


Note : We do get 6 hours of dev to catch up, as we did not yet do the part-1 hours. ;)


I wish you some fun game dev :D