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(1 edit) (+1)

For a story driven game like this, I wish it didn't reveal so much in the description. I think if the reveal was done during the game, rather than the description, it could have had a greater effect on the player. But I get that you need to give potential players a reason to play your game. It's a great concept, and a really creative, relatable take on the loop theme. I think the advantage games have over other forms of entertainment is "story through gameplay" which you touched on when dishes for 2 people started appearing. I think that could have been expanded on. Like maybe the player starts washing baby bottles, or other dishes that show the player where the couple is at in their relationship, rather than tell.

The game reminds me of Picture Perfect, one of the winners from the 2024 gmtk game jam. I think that game worked really well because the player pieced together the story themselves, rather than the story being told to them through diary entries. That's a lot of words to say: show, don't tell.

Hope you don't get me wrong, I did really enjoy the game!