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I guess most people were confused because bask looks like a left arrow, so why does it move right? 

It can actually pack a lot of strategy if you would increase difficulty & increase hand size to invite more decision making, the way piece behavior is distinct, turn based and pre-determined is solid foundation. Also the game looks nice. And yeah roguelike shops are never truly random and that helps a lot

Agreed on the arrow, its funny how you stop seeing that issue after staring at it for 4 days! Thanks for playing