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(1 edit) (+1)

the clock mechanic is quite silly but very fun for a jam game.

Personally i'd enjoy a more slow strategic act with the clock, as you can fill up with drops at the start and keep them through the rest of the level. with a potential idea including enemies having a specific weakness forcing you to switch out your weapons.

overall though i still enjoyed it!

Thank you, glad you liked it! We wanted to do more with the clock mechanic but alas, 4 days went by quick