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This has a very nice game flow, once I got into it things just started working - and you lose track of time. The aesthetics and audio add to that chill vibe, the color coding is intuitive. I wonder if we could switch direction if it'd make more orl ess sense - it's still a puzzle challenge, but probably more forgiving? Good stuff otherwise.

Thank you for your comment, we are happy that you liked it! We thought about switching direction but decided that having one direction would emphasise the loop part. :) I think it could definitely be a difficulty setting to rotate in both direction or not. 

(+1)

Perhaps there could be some positive reinforcement if you did make a loop in case players could change directions. Like completing a loop gives some sort of a bonus (power-ups). :)