The visuals were great, and I was having a good time. Unfortunately, one of the enemies clipped themselves out of bounds and that soft-locked the room because it was impossible to shoot them. A little more thought needed with the level design as I found ways to clear out most of the room before even entering the trigger which closes the door behind you.
I died, but I didn't see my previous self as a threat. As an entrant myself, I've rated Creativity based on the premise, though I myself didn't witness this. Well done for submitting something though, that is always an achievement!