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(1 edit) (+1)

There is an insane amount of content here - almost a little too much for a jam experience, where people look through hundreds of games. Perhaps shortening the cycle to just "worm>frog>bird" and focussing more on the mechanics of each one would improve the overall experience by making a playthrough feel a bit more rounded - pun intended.  What's here looks solid, if a little bare bones.

I do enjoy the visuals and the fact there is variety in styles. Especially the worm level looks sleek with the tunnels cutting through the level.

Appreciate the feedback. Thank you, yes, we probably have overscoped but we really wanted to create a big looping cycle through various minigames, and also send a message with the ending. Definitely need more time, especially with the difficulty of the fish haha

We try to aim for a little less than 5 minutes of gameplay to make sure everyone makes it to one full play-through.

Running the game with some friends of varying  "gamer ranks"  a day before deadline helps a ton to get a feel for what is unclear and whether people will finish the playthrough in time. (On that note, I appreciate that your game provided in-game tutorials that present one piece of info at a time)