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(1 edit)

Thank you so much for playing and for your kind, generous feedback! I have to admit the game is still very much a work-in-progress. Rather than applying a traditional genre or mechanic to the "loop" theme, we started from the concept of the loop itself—and tried to build a gameplay experience around it.

That meant we spent a lot of time early on designing how the loop works (and how to break it), which unfortunately left us with very little time to implement all the ideas we had in mind. There's still a lot to improve, especially in terms of feedback clarity and more open-ended endings. (We actually have music that's just as stunning as the art (no kidding!), but we ran into some issues during implementation. Once it's sorted out, I'll upload it ASAP—I promise it's worth the wait! )

I'll be working on it gradually after the jam—hope you'll stick around and check it out again later!

I would absolutely love to play a full version. Keep me in the loop!