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Thank you! I really appreciate you giving it a try after seeing it on stream. 😊

Looking back, I totally agree, the game ended up being a bit too tough for a jam entry. I got caught in the dev flow and didn’t fully realize how demanding it became, especially with the speed and mouse precision. Lesson learned, difficulty slider to accompany a skip level button is going in next time lol!

I'm super happy Mark played it on stream, even if he didn’t have the patience for it in the moment (which I get, must be really stressful trying to get through so many games live). Thank you for bringing that up. I hope people who were intrigued by it might come back to it later. I had a blast working on it, and I’d love to polish the level design, smooth out the difficulty curve, and finish the voiceovers I didn’t have time to record before the deadline.

Thanks again for the kind words and the feedback!