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(1 edit) (+1)

Not bad if this is your first game, but, unfortunately I can't tell since the game page and your profile page links are borked :(

Overall, it's a very generic rhythm game with really no unique mechanics, the only thing that's "unique" is the setting of it being a meteor extraction company (though the visuals don't do much to drive that setting). It would be nice to at least see some kind of visual that indicates your progress in the level that also fits the theme, like maybe you can see how much material you've collected, or maybe instead of collecting a bunch of small meteorites, you're drilling to the core of one large meteor to break it up, so that way you can see the drill getting deeper as you progress through the level.

Also, the rhythm elements weren't synced to the bpm of the songs (which is kind of the most important part of a rhythm game) so it was pretty off-putting.

But, like I said, if this is your first game, congrats! It's not easy making any working game, especially in a short period time, so I give you props for that. Next time, I'd suggest brainstorming a bit longer to come up with a more unique concept since that's what's most important in a game jam.

Thanks for the feedback. This isn’t my first game, but it is my first rhythm game.

P.S. Are the links still broken?

(+1)

Yeah it looks like the links are still broken on my end :(