Oh hey, I’ve already seen this one elsewhere! You know, getting a bit philosophical here… it’s funny how the “Loop” theme naturally leads so many of us to think about celestial bodies, orbits, and day/night cycles. It’s just such a human thing? We’re literally living in a loop every day. 😄
Anyway, onto the game itself. The controls are tight, no complaints there. The artwork and sound design also work really well together and create a cohesive vibe.
What I would love to see improved is player feedback. For example, showing how long the power-ups last would be really helpful. The bounce (reflect) power-up especially felt kind of useless, and overall the power-ups were so short that it was rarely worth going for them over just blocking another asteroid. Sometimes they even flew way too far to reach I think.
It might also help if asteroids had more visual cues, like particles indicating speed or some kind of impact warning. That would give players a bit more of a chance to react strategically.
I recorded my playthrough and will upload it when I get a chance!