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Oh hey, I’ve already seen this one elsewhere! You know, getting a bit philosophical here… it’s funny how the “Loop” theme naturally leads so many of us to think about celestial bodies, orbits, and day/night cycles. It’s just such a human thing? We’re literally living in a loop every day. 😄

Anyway, onto the game itself. The controls are tight, no complaints there. The artwork and sound design also work really well together and create a cohesive vibe.

What I would love to see improved is player feedback. For example, showing how long the power-ups last would be really helpful. The bounce (reflect) power-up especially felt kind of useless, and overall the power-ups were so short that it was rarely worth going for them over just blocking another asteroid. Sometimes they even flew way too far to reach I think.

It might also help if asteroids had more visual cues, like particles indicating speed or some kind of impact warning. That would give players a bit more of a chance to react strategically.

I recorded my playthrough and will upload it when I get a chance!

(+1)

Thank you so much for playing! I originally wanted the reflect to bounce back asteroids at other asteroids or alien enemies that didn't make it in. There's a bug in the asteroid collision, they're both supposed to destroy if one bounces into another. And I wanted to add a popup on screen for the current effects and the time left.  This was my first jam so I'm learning time management is SUPER vital.

I think you did very well!