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(+1)

Cool game, the presentation is well done

 but it kinda loses it's charm pretty fast when you play slower and the pink wizard  moves less as well

but i feel it has some potential

i think if the player had some motivation to move and shoot other than the pink wizard they would be a bigger threat

i like the bouncing projectiles and large hitboxes making up for the fact that the pink wizard can't aim toward the player 

also i think in the movement code you are using Input.GetAxis instead of Input.GetAxisRaw, i made a small top down test game and got the same floaty movement with only GetAxis, GetAxisRaw fixed it

Thank you for the comment!

Yes, exploring this new idea presented us with some challanges, and finding ways to keep the game intresting after the player plays very simple is one we still think about!