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(3 edits) (+1)

An interesting puzzle concept that reminds me of The Witness, though maybe not executed very well (but honestly not bad for your first game). The game seems to present itself as an exploration game with some puzzles scattered throughout (like the Witness), but as far as I could tell, there's only one terminal with puzzles? So the large level was a little overkill, especially since it's easy to get lost and there's a ton of basically empty space with nothing to do but run forward. 

I also understand narratively why the trail ends before the facility, but it would have been nice if there were some boundaries so you don't waste a bunch of time running the wrong direction. Unfortunately the audio also didn't work for me either :'( 

But the puzzles themselves were fun for a bit, but I got tired of them pretty quickly since it was annoying getting kicked out of the terminal every time you fail, let alone as a requirement to solve some of the puzzles. I think if you split puzzles across a few terminals so the gameplay/rewards are broken up and expand the puzzle concept in more interesting ways, it could make for a decent Witness clone (especially since the retro graphics would make for a cool atmospere)

(+1)

Yeah, I was wanting more than just that one terminal, but I ran out of time.