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(1 edit)

It is not easy, in fact it may be one of the hardest games I have played in the jam so far....But it works and requires some skillful planning. Needless to say, I played and completed all the levels.

I think visually the game has this atari 2600 vibe that works well with the puzzley antics.

I think the puzzles themselves are challenging in a way that does not feel unfair. I really like the aim for the walls to mirror teleport, i thought that was very clever and unique.

Feedback:

1. I noticed a bug where sometimes the next tile is not the tile that gets played (that one hurt me in my soul one time)

2. A timer to warn you when the marbles will start rolling would be nice.


Overall, nicely done. I had fun.

Thanks so much. I did actually have a timer on my list of 'would be nice to haves' but I ran outta time and had to stop with only the base features. Was thinking a countdown, or just a flashing, or something. I'll note the bug, I didn't see it, but knowing how well I code, I wouldn't be shocked! Thanks again for playing :D