A good premise let down by randomization and immediate player hostility. I like the idea of a clockwork adventure-style game in which you need to thread the needle perfectly in order to succeed. The comedic setup is also good, I just wish it didn't punish you before you even realized what control interacts with things. There needed to be a better signal for interaction as well. The bear was way too difficult and random, which killed any sense of real tension. It's a charming game in its way - I just don't think it works as intended.