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(1 edit)

Sadly cannot rate this game higher as I see a lot of potential in it, but feel unpolished and missing few points that I think are important for this genre. Finished the game on 2nd run

Overall: ★★★☆☆

Creativity ★★★☆☆

It was expected implementation of the theme, but felt less of a loop more of a Replay button but keep upgrades, probably less fun but stronger concept could be not making character stronger, but keeping all their choices preselected, so it feels like a real loop.

Enjoyment ★★★☆☆

Loved the game overall, but there are few points that made my run not so enjoyable:

- Enemies I believe should collide with other enemies (that little guy body slamming red dude into me, I will remember him forever)

- I would love movement to the other side be instant, right now character is slowly decelerating 1st and only then changes direction

- Had expected more from a boss fight when it tried to body slam me, but then it just looped into shooting right at place I was a few moment ago, so just circled it to death

Narrative ☆☆☆☆☆

Not rating

Artwork ★★★☆☆

Art itself is great: it's simple some may even call primitive, but for me it does it's job. Enemies are clearly seen, collision happens where i expect it to happen. I easily differentiate enemies and their bullets from my character. Where it's lacking is in visual feedback for player actions. I would love to see some onHit effects, later in the game it didn;t matter that much but at the start it wasn't clear whether I was hit or not and  whether enemies were hit or bullet disappeared.

Audio ★★★★☆

SFXs saved this game for me in terms of feedback loop, where I lacked clear visual representation for hits sound was more than enough, sound effects themself are also well created and fit well the game