I wish the coding had more impact honestly, it felt there was no reason to put it other than Start() -> Attack(). I might be missing something, if so, please let me know
Definitely has potential though
The way i usually used it was If enemies above 0 then defend else attack, it was a bit better than just attacking
And you're right, since this is a jam entry i wasnt able to add more than just attack and defend, thats why it felt a bit lackluster, so hopefully post jam i will be sure to implement more logic blocks so that they actually make the game more interesting!
Thank you for your feedback!