Im asking because everytime i try to import using glb the ue 5 crashes. I can import with fbx but by example the knight always is to small i have to scale the model by myself
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the Blender files are included if you need to re-export any mesh with a new applied scale. (very simple process) I’m not very familiar with UE5 so i couldn’t tell you why glb files crash the program. (glb exports are meant for godot users so stick to fbx when you can). Shoot me an email if you need more technical help with setting things up.