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Thank you for reviewing!
I had initially planned to show the controls in the game, but ended up forgetting that by the end. Also, the decision to make the enemy AI really simple, was mostly to give the players a chance to run away from the chaos to recharge their drift meter, and then jump right back in. 
On playing again, I agree that the game really needs some hit feedback though. Will probably keep updating it after the jam.
Thanks for the Webgl tip btw! Changed it to disable full screen:)