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 The time travel was originally going to be the main mechanic of the game but it ended up being far more difficult than I was expecting to program. Most of the time I spent working on the game was trying to get the time travel to work so I guess there was sunk cost fallacy where I thought It was to important to just get rid of it. When the game jam is over I might spend some time improving it because I still think the concept is to interesting to ignore.

hell yeah!