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(+2)

That was a very fun game concept! The art and animation was very good and I really liked the transition between rooms - it felt so seamless.

My only critique is that in many games, the button to move through dialogue (space) is often the same as general interaction, rather than being separate (E). For extra intuitiveness, I'd pick one rather than have both for these functions.

Other than that though, I did not encounter any bugs, the gameplay was solid, and I'd love to see it expanded upon to be more complex (and potentially less sequential? Leading to alternative endings or Easter eggs perhaps?). Obviously don't expect that in a Jam, just very much love the concept & execution.

Thank you for playing!

That smooth room transition was originally an accident but I kept it in because of how cool it looked.

That is interesting, I originally encountered a bug where using E reset the dialog and I quickly fixed it, I never would've thought people would want to use E to progress but it makes sense

We are currently planning on expanding the game sometime with a full release, as this jam was more of a demo, stay tuned :)