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This is amazing, what a cool idea! I love being able to physically walk around the environment. However there is one major problem I'm having. I'm playing on the Vive, and all the controller button functions are reversed for some reason. So when I pull the right trigger, my left hand closes, and vice versa. Same goes for the trackpad, so I'm guessing it's just all the buttons are reversed. 

Also, would this game be better with the wire mounted to the ceiling, or is it really only made for standalone VR like the Quest? Thanks.

Thank you :) and thanks for the information about the bug. I assume you're talking about standard Vive controllers? I will check that out (I need to store my Vive somewhere else as almost constantly it is under a pile of other boxes :( ).

Well, I started to work on it with a wired headset and I sometimes playtest it like that, although using wireless solution makes you not worry about the cable. For the wired experience, there is a FAD on your left forearm, close to your wrist. It shows how many turns did you take, so you can untwist. Ceiling mount may help a lot. I decided to get a wireless adapter for my Vive (tpcast) and that might be the best way to play the game. Alternative is using a backpack laptop with a headset. I actually should try this out with Rift S.

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I just played the game again and the bug seems to have fixed itself