That’s a hard game alright. I made just a little over 300 on my first try, and did improve afterwards but still, I’m far from the 1125 mentioned in the description. Having your own attacks looping back to you is a good twist, it gives an incentive to be mindful of the debris we put on orbit; and it’s been the reason for my downfall each time.
Other than that, that’s a nice way to implement the theme. Looping around the planet does add some challenge: yes you can see everything at a glance (which you wouldn’t in a linear lane-switching game), but you need to keep track of everything and act accordingly at an increasingly fast pace.
I think you planned to implement rogue-lite elements (upgrades in a shop, different routes, etc), and I’m all for it! If I had to suggest something, it’d be to let the resolution of the game fit the screen: I have one small monitor where the game doesn’t fit, and a large one that leaves a lot of default gray space on the sides.
All in all a solid contribution for a single person team!