The time travel mechanic is too confusing for the player to figure out on their own, plus moving is very slow and there were times (especially during the second bat level, when multiple bats try to move to the same space) where enemies would go between the tiles of the movement grid so that I didn't know which tile they would attack. I didn't enjoy it, but with more development time and testing it could be an interesting puzzle game.
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Thank you for the feedback. I did struggle to make the enemies behave sometimes, thought that specific behaviour is quite odd. I will try to see if I can recreate it and if I can I'll patch it after the jam lock down.
The slow movement is technical debt from an early iteration where the time travel was, believe it or not, even more confusing so I won't be able to do much about that, sadly.